local CLASS = {}

CLASS.DisplayName			= "Defense Player"
CLASS.WalkSpeed 			= 250
CLASS.CrouchedWalkSpeed 	= 100
CLASS.RunSpeed				= 350
CLASS.DuckSpeed				= 0.2
CLASS.JumpPower				= 300
CLASS.PlayerModel			= "models/player.mdl"
CLASS.DrawTeamRing			= true
CLASS.DrawViewModel			= true
CLASS.CanUseFlashlight      = true
CLASS.MaxHealth				= 100
CLASS.StartHealth			= 100
CLASS.StartArmor			= 0
CLASS.RespawnTime           = 0 // 0 means use the default spawn time chosen by gamemode
CLASS.DropWeaponOnDie		= false

function CLASS:Loadout( pl )

end

function CLASS:OnSpawn( pl )
	
	pl:SetKicking( 50, 15 )
	
	--pl:SpawnAtTeam( pl:Team() )
	
end

function CLASS:Move( pl, mv )
end

function CLASS:OnKeyPress( pl, key )
end

function CLASS:OnKeyRelease( pl, key )
end

player_class.Register( "defense", CLASS )